Post by CC06 on Jun 21, 2023 18:48:17 GMT -5
A lot of people have commented about the ambiguity/subjectivity of the tanking rules regarding scoring options. Hopefully this post will bring some clarity to the situation:
#1 Option:
If the player scored 20 points per game or more last season, he automatically qualifies as a #1 option. If the player did not average at least 15 points per game last season or is on a contract less than or equal to the full 10+ year veteran minimum salary, he is automatically disqualified (exceptions are made for rookies who qualify). No need to keep reading. Otherwise, he must match one of the following:
- If the player has a A- (or better) INS grade, he qualifies as a #1 option.
- If the player has a B+ (or better) INS grade and a B- (or better) OUT grade, he qualifies as a #1 option.
- If the player has a B INS grade and a B (or better) OUT grade, he qualifies as a #1 option.
- If the player has a B- INS grade and a B+ (or better) OUT grade, with a HAN grade of B- or better, he qualifies as a #1 option.
Your #1 option must either start or be featured as the Backup (second string) at three or more positions.
#2 Option:
If the player scored 15 points per game or more last season, he automatically qualifies as a #2 option. If the player did not average at least 10 points per game last season or is on a contract less than or equal to the full 10+ year veteran minimum salary, he is automatically disqualified (exceptions are made for rookies who qualify). No need to keep reading. Otherwise, he must match one of the following:
- If the player has a B+ (or better) INS grade, he qualifies as a #2 option.
- If the player has a B INS grade, and a B- (or better) OUT grade, he qualifies as a #2 option.
- If the player has a B- INS grade, and a B (or better) OUT grade, he qualifies as a #2 option.
- If the player has a C+ INS grade, and a B+ (or better) OUT grade, with a HAN grade of C+ or better, he qualifies as a #2 option.
- If the player has a C INS grade, and an A- (or better) OUT grade, with a HAN grade of C+ or better, he qualifies as a #2 option.
Your #2 option must either start or be featured as the Backup (second string) at three or more positions.
#3 Option:
If the player scored 10 points per game or more last season, he automatically qualifies as a #3 option. If the player did not average at least 5 points per game last season or is on a contract less than or equal to the full 10+ year veteran minimum salary, he is automatically disqualified (exceptions are made for rookies who qualify). No need to keep reading. Otherwise, he must match one of the following:
- If the player has a B (or better) INS grade, he qualifies as a #3 option.
- If the player has a B- INS grade, and a B- (or better) OUT grade, he qualifies as a #3 option.
- If the player has a C+ INS grade, and a B (or better) OUT grade, with a HAN grade of C or better, he qualifies as a #3 option.
- If the player has a C INS grade, and a B+ (or better) OUT grade, with a HAN grade of C or better, he qualifies as a #3 option.
Your #3 option must either start or be featured as the Backup (second string) at two or more positions.
#4 Option:
I'm adding a #4 option category in here, and this may confuse some people. While these players are not good enough to be considered one of your three best players during roster construction, I will let you run them as a #3 option (see DC Tinkering section below). Again, you must still have a true #1, #2, and #3 option on your roster through the trade deadline (see below). I'm hoping this eases any concerns that feel the current system is too restrictive. Your #4 option must match one of the following:
- If the player has a B- (or better) INS grade, he qualifies as a #4 option.
- If the player has a C+ INS grade, and a B (or better) OUT grade, with a HAN grade of C- or better, he qualifies as a #4 option.
- If the player has a C INS grade, and a B+ (or better) OUT grade, with a HAN grade of C- or better, he qualifies as a #4 option.
- If the player has a C- INS grade, and a A- (or better) OUT grade, with a HAN grade of C- or better, he qualifies as a #4 option.
DC TINKERING
The most important thing is that you have at least one player who qualifies for each option spot on your team. If you want to play around with your scoring options to see what configuration works best for your team, that is totally fine. #1 and #2 options can be placed at any option spot (or non-option if your roster can support this), #3 options can be placed as high as #2, and #4 options can be placed as high as #3.
INJURIES
When dealing with injuries, all players can slide up to cover to an injured teammate. For example, if your #1 option is injured, your #2 option can move up while the #1 recovers. Non-qualified players cannot be moved higher than the #3 option by methods of DC tinkering -- only in the case of emergency.
AFTER THE TRADE DEADLINE PASSES
All players may slide up one option spot after the trade deadline (Day 91). This means that a #2 option can be cast as a #1, a #3 option can be cast as a #2, and a #4 option can be cast as a #3. You'll still need three option-caliber players on your team to field a valid DC.
#1 Option:
If the player scored 20 points per game or more last season, he automatically qualifies as a #1 option. If the player did not average at least 15 points per game last season or is on a contract less than or equal to the full 10+ year veteran minimum salary, he is automatically disqualified (exceptions are made for rookies who qualify). No need to keep reading. Otherwise, he must match one of the following:
- If the player has a A- (or better) INS grade, he qualifies as a #1 option.
- If the player has a B+ (or better) INS grade and a B- (or better) OUT grade, he qualifies as a #1 option.
- If the player has a B INS grade and a B (or better) OUT grade, he qualifies as a #1 option.
- If the player has a B- INS grade and a B+ (or better) OUT grade, with a HAN grade of B- or better, he qualifies as a #1 option.
Your #1 option must either start or be featured as the Backup (second string) at three or more positions.
#2 Option:
If the player scored 15 points per game or more last season, he automatically qualifies as a #2 option. If the player did not average at least 10 points per game last season or is on a contract less than or equal to the full 10+ year veteran minimum salary, he is automatically disqualified (exceptions are made for rookies who qualify). No need to keep reading. Otherwise, he must match one of the following:
- If the player has a B+ (or better) INS grade, he qualifies as a #2 option.
- If the player has a B INS grade, and a B- (or better) OUT grade, he qualifies as a #2 option.
- If the player has a B- INS grade, and a B (or better) OUT grade, he qualifies as a #2 option.
- If the player has a C+ INS grade, and a B+ (or better) OUT grade, with a HAN grade of C+ or better, he qualifies as a #2 option.
- If the player has a C INS grade, and an A- (or better) OUT grade, with a HAN grade of C+ or better, he qualifies as a #2 option.
Your #2 option must either start or be featured as the Backup (second string) at three or more positions.
#3 Option:
If the player scored 10 points per game or more last season, he automatically qualifies as a #3 option. If the player did not average at least 5 points per game last season or is on a contract less than or equal to the full 10+ year veteran minimum salary, he is automatically disqualified (exceptions are made for rookies who qualify). No need to keep reading. Otherwise, he must match one of the following:
- If the player has a B (or better) INS grade, he qualifies as a #3 option.
- If the player has a B- INS grade, and a B- (or better) OUT grade, he qualifies as a #3 option.
- If the player has a C+ INS grade, and a B (or better) OUT grade, with a HAN grade of C or better, he qualifies as a #3 option.
- If the player has a C INS grade, and a B+ (or better) OUT grade, with a HAN grade of C or better, he qualifies as a #3 option.
Your #3 option must either start or be featured as the Backup (second string) at two or more positions.
#4 Option:
I'm adding a #4 option category in here, and this may confuse some people. While these players are not good enough to be considered one of your three best players during roster construction, I will let you run them as a #3 option (see DC Tinkering section below). Again, you must still have a true #1, #2, and #3 option on your roster through the trade deadline (see below). I'm hoping this eases any concerns that feel the current system is too restrictive. Your #4 option must match one of the following:
- If the player has a B- (or better) INS grade, he qualifies as a #4 option.
- If the player has a C+ INS grade, and a B (or better) OUT grade, with a HAN grade of C- or better, he qualifies as a #4 option.
- If the player has a C INS grade, and a B+ (or better) OUT grade, with a HAN grade of C- or better, he qualifies as a #4 option.
- If the player has a C- INS grade, and a A- (or better) OUT grade, with a HAN grade of C- or better, he qualifies as a #4 option.
DC TINKERING
The most important thing is that you have at least one player who qualifies for each option spot on your team. If you want to play around with your scoring options to see what configuration works best for your team, that is totally fine. #1 and #2 options can be placed at any option spot (or non-option if your roster can support this), #3 options can be placed as high as #2, and #4 options can be placed as high as #3.
INJURIES
When dealing with injuries, all players can slide up to cover to an injured teammate. For example, if your #1 option is injured, your #2 option can move up while the #1 recovers. Non-qualified players cannot be moved higher than the #3 option by methods of DC tinkering -- only in the case of emergency.
AFTER THE TRADE DEADLINE PASSES
All players may slide up one option spot after the trade deadline (Day 91). This means that a #2 option can be cast as a #1, a #3 option can be cast as a #2, and a #4 option can be cast as a #3. You'll still need three option-caliber players on your team to field a valid DC.